Wednesday 30 April 2014

Week 2 - Electroliquid Aggregation

 This is the form I decided to develop further.

 In the sketch above, the form to the left represents Herzog & de Meuron, and the form to the right represents Saarinen.





Original descriptions: Seemingly random stacks of geometry to affect the play of light (Herzog & de Meuron)
Anthrophomorphism (Saarinen)

Electroliquid aggregation: Archietcture becomes a living entity through the use of geometry to define time.

In case this doesn't make much sense, here's my thought processes in how I came to write this:

For this to really make sense to you, you need to give it your own meaning.  Otherwise it will be a rather souless piece of work. What makes Saarinen and H&dm so powerful is their works show clear passion.  Their works in themselves are monuments to human hopes, ideals and dreams. 



What you have to show is this passion.  Your monument represents the hopes, ideals & dreams of the people who they are dedicated.  Our hopes, ideals and dreams are defined by three elements: the past, present and future.



The past is Saarinen.  The present is H&dm.  The future is the students. 



Actually, it's not that black and white.  They all belong in all three categories.  Saarinen is dead, but his ideas are very much alive.   

Only upon drawing from these three elements does anything have meaning. 



Without the past, our present has no context.  Without the future, our present has no direction.  The present is an important intermediary between these two opposing concepts. 



Everything must be designed with these three contexts in mind. 



While some would argue that the future is the least clear of all three concepts, I would argue that the present is the most ambiguous, for when we stop to think about the present, it has already become the past.  You could argue the present doesn't exist, because the present is forever changing with the time.    



The most obvious way that we see time around us is through light.  Since ancient times shadows have been used to define time.  If light is controlled by geometry, then we could also say that geometry defines our perception of time. 



Architecture becomes a living entity through the use of geometry to define time.



Week 2 - Parallel projections


Here are my parallel projections:


Seemingly random stacks of geometry to affect the play of light (Herzog & de Meuron) and anthrophomorphism (Saarinen)

Compartmentalisation: Emphasis on function through accentuation of structural elements to give the illusion of no walls (Herzog & de Meuron) and emotional response through exaggerated architectural scale (Saarinen)

  

Use of negative space to define the fabric of the building (Herzog & de Meuron) and framing the external environment (Saarinen)

Wednesday 9 April 2014

Week 1 - Axonometrics

Here are the two axonometric drawings I decided to create in Sketchup.  I think they are my best two:

 Eero Saarinen - Emotional response through exaggerated architectural scale

Herzog & de Meuron - seemingly random stacks of geometry to affect the play of light



Here are my other axonometric drawings:


 Eero Saarinen - Anthropomorphism

  Eero Saarinen - Framing the external environment

 Herzog & de Meuron - Compartmentalisation: Emphasis on function through accentuation of structural elements to give the illusion of no walls

Herzog & de Meuron - Use of negative space to define the fabric of the building

Tuesday 1 April 2014

3D Warehouse

I've had some problems trying to upload my model to the 3D warehouse, but here is the link:

https://3dwarehouse.sketchup.com/model.html?id=uad0d7123-3866-44dc-850b-64a3e6c1a440

Final submission

Here is everything:

A video of archietcture related to my building: believe it or not, I actually had this building in mind when I created my initial section.  It was featured on Grand Designs Australia. 




My client's work in the building



Original sketches (I envisaged everything to be made from cement)


 

My seven images





Front elevation

Ground floor - Heston's space

Basement - Heston's workshop

Upper floors - Steinway workshop

Rear elevation


My animations of the building